Temple Tumble is a Relax Gaming video slot released on 6 February 2019 after an official unveiling on 29 January. Its 6×6 grid uses up to 46,656 Megaways, tumbling wins and breakable stone blocks instead of a conventional scatter-led bonus trigger. The standard published RTP is 96.25%, volatility is high, and the provider range runs from €0.20 to €100. Maximum win reaches 7,767x stake. Clearing every stone block awards six free spins, followed by a choice among three bonus profiles. The main strength is meaningful control over bonus variance. The drawback is an unforgiving high-volatility model with a 24.76% hit frequency.

The core numbers sit below. Stake settings and return configurations vary across regulated markets, so the game information panel remains important when comparing one licensed build with another.
| Specification | Verified value |
|---|---|
| Provider and developer | Relax Gaming |
| Release date | 6 February 2019 |
| Game format | 6×6 video slot |
| Win system | Up to 46,656 Megaways |
| Winning requirement | 3 or more matching symbols on adjacent reels from reel 1 |
| Initial stone blocks | 3 to 24 per paid round |
| Standard RTP | 96.25% |
| German RTP build | 90% |
| Volatility | High |
| Hit frequency | 24.76% |
| Provider stake range | €0.20 to €100 |
| Maximum win | 7,767x stake |
| Initial free spins | 6 |
| Wild position | Reels 2 to 6 |
| Direct feature purchase | None |
| Progressive jackpot | None |
| Official demo | Fun mode supplied by Relax Gaming |





Relax Gaming built Temple Tumble around Big Time Gaming’s licensed Megaways engine, then added its own blocker-destruction progression. Later entries changed both setting and mathematics.
Tower Tumble came next, then TNT Tumble became the third series game with a mining theme. Templar Tumble became the fourth instalment and raised the ways count to 117,649. Cluster Tumble switched to an 8×8 cluster format. Temple Tumble 2 Dream Drop arrived on 4/05/2022 as the direct sequel and introduced Relax Gaming’s Dream Drop progressive jackpots. Ancient Tumble, released on 25 June 2024, expanded the formula to five free-spin modes plus unbreakable Wilds and coin features.
The original remains mechanically distinct. Winning tumbles must remove every stone block before the sequence ends. No ordinary Scatter collection replaces this requirement.

Each round starts on six reels with up to six visible positions per reel. Reel heights vary through the Megaways system, producing as many as 46,656 possible winning ways. A payout needs at least three matching regular symbols across consecutive reels, beginning on the leftmost reel. Matching icons qualify from any vertical position on those adjacent reels.
Multiple copies on one contributing reel multiply the number of winning ways. For example, two matching symbols on reel 1, three on reel 2 and two on reel 3 create 12 three-reel ways for the same icon. Only the longest qualifying combination for each symbol pays during a single evaluation.
A winning group disappears. Symbols above fall into the vacant spaces and fresh icons enter from the top. Another win triggers another tumble. This sequence continues until a settled grid produces no new payout.
Stone blocks form the progression layer. A paid round begins with between three and 24 blocks. A block breaks when a winning symbol sits directly above, below, left or right of it. Diagonal contact does not count. Clearing every block during one chain opens the free-spin feature.
| Configuration | RTP | Context |
|---|---|---|
| Standard published game profile | 96.25% | Common international configuration |
| German build templetumble_90 | 90% | Jurisdiction-specific provider version |
A 96.25% RTP represents a theoretical long-run return across a vast number of rounds. It does not mean a £100 session returns £96.25. The corresponding theoretical house margin is 3.75% before any different configured build is considered.
High volatility describes uneven outcome distribution. Larger results rely heavily on extended tumble chains and bonus progression, while many rounds end with smaller results or no payout. The published 24.76% hit frequency equates to roughly one paying round per four rounds over the model’s long-run sample. It does not describe free-spin frequency.
An alternative UK build exists under GameID templetumble_92. The in-game information panel supplies the configured return used by a particular operator.
| Measure | Value |
|---|---|
| Provider minimum stake | €0.20 |
| Provider maximum stake | €100 |
| Maximum game win | 7,767x total stake |
The 7,767x figure is a win multiplier rather than a progressive jackpot. Temple Tumble has no separate jackpot layer. The original game also has no Bonus Buy shortcut or Ante Bet toggle, leaving base-round block clearance as the route into free spins.

Nine regular paying symbols cover card ranks, coloured gems and carved temple icons. Values below use total stake multipliers. They show each symbol’s direct award before the number of simultaneous Megaways combinations is counted.
| Symbol | 3 reels | 4 reels | 5 reels | 6 reels |
|---|---|---|---|---|
| J, Q, K or A | 0.05x | 0.10x | 0.15x | 0.20x |
| Green gem | 0.10x | 0.15x | 0.20x | 0.30x |
| Blue gem | 0.10x | 0.20x | 0.30x | 0.40x |
| Red gem | 0.15x | 0.25x | 0.35x | 0.50x |
| Demon mask | 0.20x | 0.30x | 0.40x | 0.60x |
| Gold Buddha | 0.30x | 0.50x | 0.80x | 1.00x |
There is no conventional Scatter requirement for the main feature. Treating the stone-block objective as a Scatter trigger gives the wrong mechanical picture.
| Feature | Activation | Immediate effect | Progression |
|---|---|---|---|
| Tumbles | Any qualifying way win | Winning icons disappear | Fresh symbols fall until no further win forms |
| Base-game bonus entry | Destroy every stone block | 6 free spins | Choose 1 of 3 bonus profiles |
| Extra Spins mode | Select before bonus starts | Special blocks hold +1, +2 or +3 spins | Destroyed values add to remaining spins |
| Mixed mode | Select before bonus starts | Blocks hold spin additions or multiplier gains | Both resources build during the feature |
| Multipliers mode | Select before bonus starts | Blocks hold +1x, +2x or +3x | Running multiplier persists through free spins |
| Full bonus-grid clear | Remove all regular and special blocks | 3 extra free spins | Play continues in the chosen profile |
The base game ties every bonus attempt to the tumble engine. Winning icons vanish first. Orthogonally adjacent blockers then break. Remaining pieces drop, and the next grid is evaluated. A long chain matters twice because it produces further payout chances and exposes more stone positions to winning symbols.
The blocker count ranges from three to 24 at the start of a paid round. More blockers create a larger clearance task. A sequence ends as soon as the next settled grid fails to form a win, even where one stone remains.
Clearing the base grid awards six spins and opens three doors. Each choice changes how special blocks behave.
Destroyed multiplier blocks increase a running win multiplier. The total carries through the feature rather than resetting after each tumble. Destroyed spin blocks extend the remaining counter by their printed value. A complete bonus-grid clearance adds three spins regardless of the selected door.
The presentation uses a jungle-temple expedition rather than a generic jewel board. Stone architecture frames the 6×6 area, foliage surrounds the chamber, and carved guardians support the archaeological theme. An explorer character acts as the Wild, linking the visual story with a functional symbol.
Winning icons drop away with dust and masonry effects, so animation communicates the blocker logic clearly. Free spins move deeper into the temple and centre the three mode choices. Ambient jungle sounds, rain textures and cinematic music sit behind heavier cascade effects. The older art remains readable because blocks, special values and paying icons use distinct shapes.
Relax Gaming supplies an official fun-mode launch, while independent slot libraries also host browser demos. Free play helps with reading the paytable, following blocker destruction and comparing bonus profiles without staking money. Short demo results do not predict real-money outcomes or reveal a personal RTP.
| Platform | Technology | Gameplay treatment |
|---|---|---|
| Desktop browser | HTML5 | Full 6×6 grid with mouse controls |
| Smartphone browser | HTML5 | Touch interface with the same core mechanics |
| Tablet browser | HTML5 | Touch layout using the full feature set |
| Official fun mode | Browser launcher | Rules and feature structure without real-money staking |
No staking pattern changes the random number generator or improves the theoretical return. Increasing stake changes money exposed per round, not the chance structure behind a given configuration. The three bonus doors alter outcome distribution inside the feature. Extra Spins spreads value across more potential rounds, while Multipliers concentrates more variance in accumulated multiplier growth. Neither choice supplies a predictive edge over future random outcomes.
Great Britain now applies game-design and stake rules which materially change the practical version of an older slot. The provider’s €100 headline maximum is therefore separate from the legal ceiling on licensed British online slots.
| Rule | Practical effect |
|---|---|
| Maximum stake, age 25 and over | £5 per game cycle |
| Maximum stake, age 18 to 24 | £2 per game cycle |
| Minimum cycle duration | 2.5 seconds |
| Autoplay | Prohibited on online slots |
| Turbo and quick-spin controls | Prohibited where they shorten result time |
| Alternative provider build | GameID templetumble_92 |
At the 7,767x game ceiling, a £5 stake corresponds to £38,835, while a £2 stake corresponds to £15,534. Those figures are multiplier arithmetic, not a prediction of attainable session results. A licensed operator’s own game panel governs the active RTP build and permitted stake controls.
| Game | RTP | Volatility | Max win | Core mechanic | Main difference |
|---|---|---|---|---|---|
| Temple Tumble | 96.25% | High | 7,767x | 46,656 ways, blockers, tumbles | Three selectable bonus profiles |
| Templar Tumble | 96.25% | High | 17,280x | 117,649 ways, blockers, mystery symbols | Wild-triggered mystery transformations |
| Temple Tumble 2 Dream Drop | 94.8% | High | 10,045x | 6×6 tumbles and special blocks | Five-tier Dream Drop jackpots |
| Ancient Tumble | 96.1% | High | 10,000x | 46,656 ways with block clearance | Five free-spin modes and unbreakable Wilds |
Temple Tumble is the leanest design in this group. Templar raises the ways count and adds mystery transformations. The direct sequel adds a progressive jackpot network and more special-block behaviour. Ancient Tumble broadens player choice further with five feature modes, coin values and unbreakable Wilds. Readers who prefer a smaller ruleset with a clear blocker objective get the most direct version from the 2019 original.
Temple Tumble remains a clear example of early Relax Gaming design built around progression rather than a routine Scatter count. The 46,656-way engine creates numerous combination paths, while tumbles connect directly to the stone-block objective. Clearing every blocker for six free spins makes bonus entry easy to understand even though high volatility makes completion irregular.
The strongest feature is the three-way bonus choice. Extra Spins, the mixed profile and Multipliers produce visibly different risk shapes through +1, +2 and +3 rewards. The weakest point is dependence on long winning chains. A 24.76% hit rate means most individual rounds produce no paying result, while the 7,767x ceiling trails several later Tumble-family games.
For readers comparing mechanics rather than themes, the original suits a preference for Megaways, cascades and persistent bonus progression with limited rule clutter. Later sequels offer more modifiers and higher headline ceilings, but Temple Tumble keeps its core system easier to parse.
Relax Gaming developed and released the slot. Its Megaways engine operates under licence from Big Time Gaming.
The official unveiling took place on 29 January 2019. The commercial release followed on 6 February 2019.
The standard published RTP is 96.25%. A German build uses 90%, and an alternative UK build carries GameID templetumble_92.
Volatility is high. The 24.76% hit frequency describes the long-run rate of paying rounds, not the timing of bonus features.
The fixed game ceiling is 7,767x total stake. The original release contains no progressive jackpot.
Every stone block on the base-game grid must be destroyed during one tumble sequence. Completion awards six free spins and a choice among three feature profiles.
No. The original game routes free-spin entry through stone-block clearance rather than a paid feature purchase.
Yes. The HTML5 build runs through modern desktop, smartphone and tablet browsers, with the same 6×6 mechanics across those device classes.